Do these in order.
Gain 1 credit for each development you control in systems that are not under siege (see Siege). Gain credits as stated on other cards you control.
Draw a card
Draw a card for one of the domains you control. Draw any additional cards as stated on other cards you control. If you already have five cards in your hand, you must skip drawing a card.
If you draw the last card in a deck, the game ends. See Game End.
Perform Start of Turn Actions
Perform any other actions on cards you control that take place at the start of the turn.